As the clock strikes 4:AM, Aila wakes in a city that no longer foll...
As the clock strikes 4:AM, Aila wakes in a city that no longer follows rules. A near future dystopia lies in ruins, consumed by a substance known as the Yellow. The streets are broken but the towers still watch. Machines patrol the ruins and searchlights cut across places where people used to live. Your survival depends of staying out of sight.
4:AM is a cinematic side-scrolling stealth adve...
As the clock strikes 4:AM, Aila wakes in a city that no longer follows rules. A near future dystopia lies in ruins, consumed by a substance known as the Yellow. The streets are broken but the towers still watch. Machines patrol the ruins and searchlights cut across places where people used to live. Your survival depends of staying out of sight.
4:AM is a cinematic side-scrolling stealth adventure built around player driven problem solving. You will sneak through broken environments, evade continuous dangers, and survive moments where hesitation means death. Instead of following fixed solutions, you copy objects directly from the world around you and repurpose them to create your own way forward. Furniture, debris, light sources, and functional tools can be duplicated and used. Elements such as electricity, water, and fire exist naturally in the environment and react based on materials and context.