When Chris David unexpectedly inherits a dilapidated English hotel,...
When Chris David unexpectedly inherits a dilapidated English hotel, he has exactly 30 days and 30 nights to restore the crumbling edifice before it…or something else…claims him. Nothing is as it seems in the hotel - lurking beneath the veneer of paper and paint he applies by day, something horrible shivers and slithers in the night. Don’t believe them when they tell you that there are no ghosts...
When Chris David unexpectedly inherits a dilapidated English hotel, he has exactly 30 days and 30 nights to restore the crumbling edifice before it…or something else…claims him. Nothing is as it seems in the hotel - lurking beneath the veneer of paper and paint he applies by day, something horrible shivers and slithers in the night. Don’t believe them when they tell you that there are no ghosts at the Grand. While the daylight lasts, restore the hotel’s faded grandeur by wielding friendly, talking power tools - a sand blaster, paint sprayer, furniture cannon, and daisy-chain gun. When night falls, those same tools transform into weapons against the supernatural. Unleash the vacuum on vengeful spirits, expose invisible assailants with the paint sprayer, or subdue slithering spooks with a well-aimed bookcase to the face using the furniture cannon.
Restoring the hotel by day demands sharp aim and some occasional lateral thinking. You’ll shoot paint and paper on the walls, blow out broken windows, and smash old furniture. At other times, you’ll need to slow down to consider light environmental puzzles, using the hotel’s dark past to unravel cryptic clues.