Release dates

April 22, 2014

138 months ago

PlayStation Vita

Released

PlayStation Vita
Apr 22, 2014
138 months ago
Xbox 360
Mar 5, 2014
139 months ago
PC
Mar 4, 2014
139 months ago
PlayStation 3
Mar 4, 2014
139 months ago

The Walking Dead: Season Two - Episode 2: A House Divided release date

The game The Walking Dead: Season Two - Episode 2: A House Divided is already released on PC, PlayStation 3, Xbox 360 and PlayStation Vita in the USA.

The Walking Dead: Season Two - Episode 2: A House Divided

Game
Similar to the previous season, The Walking Dead: Season Two is a p...
Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies f...
Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.
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