You are Declan Wayne. A lifetime ago, you were the archaeologist wh...
You are Declan Wayne. A lifetime ago, you were the archaeologist who unearthed Ravelle and its three dead civilizations. This was supposed to be your legacy. However, in your curiosity and hubris, you broke the seals holding back something that should never have been touched. With your mind irrevocably scarred, you fled. For years you searched for a cure, yet you found none…except to return to ...
You are Declan Wayne. A lifetime ago, you were the archaeologist who unearthed Ravelle and its three dead civilizations. This was supposed to be your legacy. However, in your curiosity and hubris, you broke the seals holding back something that should never have been touched. With your mind irrevocably scarred, you fled. For years you searched for a cure, yet you found none…except to return to Ravelle, the source of your failure. Now you are back. Raise an expedition of occultists and mercenaries, cut your way to the heart of Ravelle descent by descent, and claw back your mind before what's left of you wanes. Recruit an assassin with a demon in control of his vocal cords; a disgraced fighter pilot turned mecha; a magician with a penchant for taking Death for a ride at their poker nights; and more. These colorful characters are the hired hands who will delve into Ravelle in your stead. Be careful: they tend to bleed, break, and die.