Release dates

April 9, 2026

In 14 days

Quest / PSVR 2 / PC / PlayStation 5

Upcoming

Quest
Apr 9, 2026
In 14 days
PSVR 2
Apr 9, 2026
In 14 days
PC
Apr 9, 2026
In 14 days
PlayStation 5
Apr 9, 2026
In 14 days

WRATH: Aeon of Ruin VR - Brutal Edition release date

The game WRATH: Aeon of Ruin VR - Brutal Edition upcoming Quest release date in the USA is confirmed to be Thursday April 9th, upcoming PSVR 2 release date in the USA is confirmed to be Thursday April 9th, upcoming PC release date in the USA is confirmed to be Thursday April 9th and the upcoming PlayStation 5 release date in the USA is confirmed to be Thursday April 9th.

WRATH: Aeon of Ruin VR - Brutal Edition

Game
The Old World is rotting. Its Guardians have fallen. The corruption...
The Old World is rotting. Its Guardians have fallen. The corruption spreads. You are the Outlander, pulled from the Ageless Sea and bound to a grim purpose by the Shepherd of Wayward Souls. Enter ancient ruins and dead forests. Tear through swarms that hunt in packs. Keep moving, keep firing, keep cutting, or the gloom takes you. Brutal Edition is WRATH rebuilt and enhanced for virtual re...
The Old World is rotting. Its Guardians have fallen. The corruption spreads. You are the Outlander, pulled from the Ageless Sea and bound to a grim purpose by the Shepherd of Wayward Souls. Enter ancient ruins and dead forests. Tear through swarms that hunt in packs. Keep moving, keep firing, keep cutting, or the gloom takes you. Brutal Edition is WRATH rebuilt and enhanced for virtual reality, driven by a simple philosophy: deliver a more visceral experience. Expect enhanced dynamic movement, over-the-top combat, ramped-up bullet effects, and a helluva lot of blood. This edition also restores and refines the experience with wide-ranging improvements to combat feel, audio, effects, and overall polish. It’s the definitive way to play Wrath and you’re going to make a damn big mess doing it! WRATH: Aeon of Ruin VR – Brutal Edition is built for speed and pressure. It is circle-strafing panic, close-range brutality, and constant decision-making. Which hand is clearing space? Which hand is landing the shot? When to slide, when to dash, when to throw an artifact and take the opening it creates.
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